Repurposed.

Originally this blog was created to share my initial foray into libGDX and OpenGL with other users of the framework. But libGDX is just a piece of what I want to do; I ended up with years of thoughts, research and code accumulated during my journey to do what I considered to be a simple thing. And in my attempt to do this simple thing I ran into what I will call "A Series of Problems". These problems arise mainly from technical and economic decisions made by the wider technology industry.

Here is a Table of Contents of sorts:

Problem-in-Progress 1: Web Development

Problem-in-Progress 2: Mobile Development

Problem-in-Progress 3: Desktop Development

Problem-in-Progress 4: Web Development Redux

It's not necessary to read in order though some references may only make sense if you do; in particular, the posts are written starting as far back as 2011. Many of the statements or opinions must be considered relative to the technology trends of the time.

Next.